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Re: to3d on OS X 10.7

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June 19, 2012 10:15PM
I will try this, thank you very much for your help. This is slightly unrelated but I have a question regarding the glib and glib2 libraries needed for skull stripping and SUMA. I've seen some threads mentioning that these libraries are unavailable for 10.7, is this true? I also saw a thread in which Bob Cox solved the skull stripping problem for a 10.7 user by including the necessary files in the 10.7 binaries and reinstalling on a "bare system" (no fink or compiler). Should I remove fink and xcode prior to installing the 10.7 binaries?

Again, thank you very much,

Kyle
Subject Author Posted

to3d on OS X 10.7

DunovanK June 19, 2012 01:27PM

Re: to3d on OS X 10.7

Daniel Glen June 19, 2012 01:41PM

Re: to3d on OS X 10.7

DunovanK June 19, 2012 02:04PM

Re: to3d on OS X 10.7

Daniel Glen June 19, 2012 04:08PM

Re: to3d on OS X 10.7

DunovanK June 19, 2012 04:19PM

Re: to3d on OS X 10.7

Daniel Glen June 19, 2012 07:05PM

Re: to3d on OS X 10.7

DunovanK June 19, 2012 10:15PM

Re: to3d on OS X 10.7

Daniel Glen June 20, 2012 07:54AM

Re: to3d on OS X 10.7

DunovanK June 20, 2012 11:22AM

Re: to3d on OS X 10.7

Daniel Glen June 20, 2012 11:49AM

Re: to3d on OS X 10.7

DunovanK June 20, 2012 01:37PM



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