Usage: 3dABoverlap [options] A B Output (to screen) is a count of various things about how the automasks of datasets A and B overlap or don’t overlap.
which will be slow if A is high resolution. In such a case, you should only use one sub-brick from dataset B.
++ The resampling of B is done before the automask is generated.
#A = number of voxels in the A mask #B = number of voxels in the B mask #(A uni B) = number of voxels in the either or both masks (set union) #(A int B) = number of voxels present in BOTH masks (set intesection) #(A B) = number of voxels in A mask that aren’t in B mask #(B A) = number of voxels in B mask that arent’ in A mask %(A B) = percentage of voxels from A mask that aren’t in B mask %(B A) = percentage of voxels from B mask that aren’t in A mask Rx(B/A) = radius of gyration of B mask / A mask, in x direction Ry(B/A) = radius of gyration of B mask / A mask, in y direction Rz(B/A) = radius of gyration of B mask / A mask, in z direction
dataset, then %(B A) might be useful for assessing if the EPI brick B is grossly misaligned with respect to the anatomical brick A.
dataset is grossly larger or smaller than the other.
- -no_automask = consider input datasets as masks
- (automask does not work on mask datasets)
-quiet = be as quiet as possible (without being entirely mute)
-verb = print out some progress reports (to stderr)
- If an input dataset is comprised of bytes and contains only one sub-brick, then this program assumes it is already an automask- generated dataset and the automask operation will be skipped.
++ Compile date = Dec 16 2015