:orphan: .. _ahelp_3dRankizer: ********** 3dRankizer ********** .. contents:: :local: | .. code-block:: none Usage: 3dRankizer [options] dataset Output = Rank of each voxel as sorted into increasing value. - Ties get the average rank. - Not the same as 3dRank! - Only sub-brick #0 is processed at this time! - Ranks start at 1 and increase: Input = 0 3 4 4 7 9 Output = 1 2 3.5 3.5 5 6 Options: -brank bbb Set the 'base' rank to 'bbb' instead of 1. (You could also do this with 3dcalc.) -mask mset Means to use the dataset 'mset' as a mask: Only voxels with nonzero values in 'mset' will be used from 'dataset'. Voxels outside the mask will get rank 0. -prefix ppp Write results into float-format dataset 'ppp' Output is in float format to allow for non-integer ranks resulting from ties. -percentize : Divide rank by the number of voxels in the dataset x 100.0 -percentize_mask : Divide rank by the number of voxels in the mask x 100.0 Author: RW Cox [[a quick hack for his own purposes]] ++ Compile date = Oct 13 2022 {AFNI_22.3.03:linux_ubuntu_16_64}