Using the Volume Rendering Plugin
Accessed via Define Datamode ---> Plugins ---> Render [new]

"Volume rendering concepts:"
Volume rendering concepts:
Goal is to create a 2D image consisting of pixels
Each 2D pixel is obtained from data looking down line of sight into 3D volume:

"3D viewing angles:"
3D viewing angles:
Roll      =   angle about I-S axis
Pitch    =   angle about L-R axis (after roll rotation)
Yaw     =   angle about A-P axis (after roll and pitch)
Rendering is CPU and memory intensive --- a fast computer is very desirable
Utility program 3dIntracranial can be used to strip the scalp off of a T1-weighted anatomical volume.  In some cases, this may need to be done with the orig dataset, which may then be written out in Talairach coordinates.
For example:
3dIntracranial -anat anat+tlrc -prefix astrip
AFNI can now render datasets that are stored with an arbitrary orientation and voxel size
Datasets are internally re-oriented (see 3dresample) to axial slice order, so that cut directions make sense.  This may take a few seconds, depending on the computer.
Note that axial slice order is the standard for ÔwarpedÕ datasets written out to disk in +acpc or +tlrc coordinates.
The Overlay dataset may also be resampled, so that its grid spacing matches that of the Underlay dataset.

"In Talairach view,"
In Talairach view, open the rendering plugin, and choose astrip+tlrc as the underlay dataset
Plugin will load the voxel values, build the histogram, and then be ready to render
Press Draw to make your first image
Press Accumulate, then DynaDraw, then Roll t a few times
Will generate renderings from different angles (i.e., lines of sight)
If DynaDraw is off, then you must press Draw to get a new rendering
 Accumulate on Þ rendered images are saved, and can be reviewed by using the image viewer slider
This slider does not move you through slices, as it does in the 2D image viewing windows
It just moves you backward and forward in the history of saved rendered images
If you turn Accumulate off, then creating the next rendered image will erase the history
By default, the pluginÕs controls (ÔwidgetsÕ) do not change as you move around in the rendering history
Selecting ScriptˆLoad widgets will make the widgets display the settings they had when the currently displayed image was rendered

"Controlling the mappings from voxel..."
Controlling the mappings from voxel value to brightness and opacity:

"Cutouts are for removing parts..."
Cutouts are for removing parts of the volume so you can see the parts you want:

"Most cutout types are controlled..."
Most cutout types are controlled by a single numerical parameter determining the position of the cutout
 Right of ÕxÕ means to cut out all voxels to the right of the given x-coordinates (-x is Right, +x is Left)
Similarly, can cutout everything Anterior to, Posterior to, or Superior to, Inferior to, or Left of a given coordinate position
 BehindÉ, BelowÉ, FrontÉ, AboveÉ cut out 45o diagonally slanted half-spaces, with respect to the listed planes:
For example, Above AS-PI is above a plane
that slants from the Anterior-Superior front
of the brain downwards to the Posterior-
Inferior back of the brain -- that is, halfway
between a coronal and axial slice
 TT Ellipsoid cuts out the region outside an ellipsoid                           with the same proportions as the Talairach-Tournoux                             Atlas brain
      This is fun, but not much use

"Cutout type Expr > 0..."
Cutout type Expr > 0 defines the region to be removed by a general mathematical expression, rather than a single parameter
The expression uses the same syntax as 3dcalc
Variables that can be used are ÔxÕ, ÔyÕ, and ÔzÕ, corresponding to spatial coordinates in the dataset
When using Automate (infra), variable ÔtÕ can also be used
The (x, y, z) locations where the expression evaluates to a positive number will be cut out
Example: rendering a slab tilted at an arbitrary angle between coronal (xz-plane) and axial (xy-plane):

"The set of points within..."
The set of points within the slab is described by the inequality
y á cos(a) - z á sin(a) -s <  1/2w
for angle=a, slab center offset=s, and slab width=w.  To render a slanted coronal slab 30 mm thick, tilted posteriorly from the vertical of 25o, we would use this for the cutout expression:
     abs(y*cosd(25)-z*sind(25)-20)-15
where the sind() and cosd() functions take arguments in degrees, and where the offset has been set to 20 mm (you will have to alter this offset to get the exact position you want)
By using Automate and setting the angle (25 above) and/or the offset (20 above) to depend on ÔtÕ, we can make a sequence of images where the slab rotates downwards and/or moves backwards

"Automate lets you create a..."
 Automate lets you create a large number of renderings at once
Note that most (but not all) number entry boxes have slightly raised borders:

"Color overlays (e.g.,..."
Color overlays (e.g., of functional activation maps)
Press the [Overlay] button to open up the panel that controls how functional overlays are generated:

"Color Opacity lets you select..."
 Color Opacity lets you select the opacity of colored voxels (those that are above the threshold)
Opacity of overlaid voxels is different from the opacity it would have from the underlay dataset at that location
Usually want this to be high (0.5 or above)
Tow special values on this menu:
 Underlay means that the colored voxelÕs opacity will be determined by the opacity that it would have from the underlay image
 ShowThru means that colored voxels show through underlay voxels (the Ôglass brainÕ effect), no matter how opaque the underlay is
Takes some practice to become accustomed to this type of image
But can be a very useful way to see lots of activation at once: