•Volume
rendering concepts:
²Goal is to create a 2D image consisting of pixels
²Each
2D pixel is obtained from data looking down line of sight into 3D volume:
²Each 3D voxel contains one numerical value
²Voxel value determines the brightness (or color) of that voxel --- if it
is visible
²Voxel value determines the opacity of that voxel:
åOpacity = 0 Þ
Transparent (brightness does not contribute to image)
åOpacity = 1 Þ
Opaque (nothing behind it along the line will be seen)
åIntermediate values are translucent:
å Opacity
= 0.5 Þ 50% of voxel brightness is added
to pixel; voxels farther down
the line will contribute to other 50% of pixel result