Hi Laurel,
Laurel GD Wrote:
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> Our voxels are in 1x1x1mm space and we used an NN
> =3 for the 2d GUI. An rmm = 3 doesn't seem to give
> us the same results
NN=3 means that voxels are considered neighbours if they share a side, edge or corner.
In this case, with isotropic voxels, you can easily translate this into rmm through Pythagorus' theorem: two voxels are neighbours if their distance is equal or less than sqrt(3), or approximately 1.731 (sqrt meaning square root).
To prevent rounding errors it is actually better to take a slightly higher value, for example rmm=1.75. As an exercise you may consider why, in this case, every value rmm=x with sqrt(3) <= x < 2 should do the job.
best,
Nick