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September 27, 2022 05:09AM
Hello,

I was testing a couple of options to skullstrip some MP2RAGE data, and I noticed that if I don't deoblique the volume first, 3dSkullStrip changes the Qform and Sform in the header of the file - apparently rounding it up to 1 or down to 0.

See the attached files - the headers (skullstripped volume on the right) and the skullstripped volume (in blue-lightblue) over the original image (the green volume is the result of BET). Note that the voxel offset is also different in the headers.

Is there a way to avoid this behaviour? I am trying to avoid deobliquing the original files, in order to not introduce an extra interpolation in the data. Would overwriting the headers be a good move, or since the change in Qform and Sform happened already, it is too late?

Cheers,
Stefano Moia



Edited 1 time(s). Last edit at 04/03/2023 07:56AM by smoia.
Attachments:
open | download - headers.png (565.9 KB)
open | download - screenshot.png (299.3 KB)
Subject Author Posted

3dSkullStrip seems to change Sform and Qform of oblique datasets Attachments

smoia September 27, 2022 05:09AM

Re: 3dSkullStrip seem to change Sforma nd Qform of oblique datasets

Daniel Glen September 29, 2022 05:42PM