Thanks Bob, for now I'll try rendering each color separately and fusing.
I'm looking into plugging into an outside renderer like renderman or something. Maybe writing something a la SUMA (in java?) that can talk to the afni window and output a file that can be rendered. There are some fancy graphics people here. I'll see what they suggest and I'll let you know what I come up with.
As far as trying to steal your best employee, it certainly wasn't malicious - really more of an attempt at forming a lebanese mafia
I promise not to ever do it again.
Best,
Souheil
bob cox wrote:
>
> At present, the rendering plugin does not have the capability
> of rendering RGB data. It can only deal with data bricks
> that have 1 number stored per voxel. Color comes in by
> indexing, through the "pbar" (the color thing next to
> threshold slider). And, of course, this currently has a
> limit of 20 color panes.
>
> So, at this time, you really have no option but to discretize
> your dataset into 20 colors (perhaps cleverly calling them
> 1,2,3,...20 - 0 will not be overlaid). Then you can load the
> pbar's color map (unfortunately, this isn't easy in the
> renderer).
>
> Adding true RGB rendering to this plugin is a non-trivial
> step. I suppose the simplest thing would be to render each
> color plane separately, then fuse them. The rendering
> functions (written by me) do projections of scalar values.
> They could be modified to allow projections of vector values,
> but that would be like real work. And for someone who is
> trying to criminally steal my best employee. Perhaps you'd
> care to comment.
>
>
bob cox