Hello,
The 3dMerge manual descibes the smoothing performed by
-1blur_fwhm bmm
as an "isotropic Gaussian blur." We found that specifying bmm as 4.0 (mm) was optimal in our maps. However, our slice thickness is 2.0 mm, with the inplane resolution of the GE EPIRT on 3T-1 as 3.75 X 3.75. Thus, the through-plane resolution is roughly double the in-plane since our voxels are non-isotropic.
What is AFNI doing in this instance (assuming "isotropic" in the manual implies smoothing in all three directions)? Is it incorporating data from almost twice as many neighboring voxels through-plane as from within-plane?
I need this information in order to properly calculate "resels".
Jim B