Hello,
What is the calculation adwarp uses to create "new" voxels? For example, If my original voxel is 1x1x3mm, and I use adwarp to warp to 1mm cubed, how does it calculate the new voxels? I can't find this information in the help or discussion, so sorry if it's out there already.
Context for my question: My functional voxels are not cubic, and using adwarp I must warp to isometric voxels (correct??). We have discussed what is the best way to warp to cube, and it seems the best may be to select a new voxel size dimension closest to the original voxel volume. However, we're not sure this is the best method (e.g. originally I used the largest side, but we're afraid we're loosing data - vs. creating identical data by using the smallest side). Advice?
Thank you!
nikki sullivan