History of AFNI updates  

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bob cox
November 10, 2003 12:53PM
Is it incorporating data from almost twice as many neighboring voxels through-plane as from within-plane?

Yes. The smoothing kernel is based on distance, not on voxels. However, if you want to make it be based on voxels, then you can use the "-dxyz=1" option to 3dmerge, then specify the FWHM of the blurring in voxels.

"Isotropic" means "the same in all directions" -- in this case, the same physical distance.

bob cox

Subject Author Posted

Isotropic smoothing across non-isotropic voxels

Jim Bjork November 10, 2003 12:32PM

Re: Isotropic smoothing across non-isotropic voxels

bob cox November 10, 2003 12:53PM