3dmatcalc


Usage: 3dmatcalc [options]
Apply a matrix to a dataset, voxel-by-voxel, to produce a new
dataset.

* If the input dataset has 'N' sub-bricks, and the input matrix
   is 'MxN', then the output dataset will have 'M' sub-bricks; the
   results in each voxel will be the result of extracting the N
   values from the input at that voxel, multiplying the resulting
   N-vector by the matrix, and output the resulting M-vector.

* If the input matrix has 'N+1' columns, then it will be applied
   to an (N+1)-vector whose first N elements are from the dataset
   and the last value is 1.  This convention allows the addition
   of a constant vector (the last row of the matrix) to each voxel.
* The output dataset is always stored in float format.
* Useful applications are left to your imagination.  The example
   below is pretty fracking hopeless.  Something more useful might
   be to project a 3D+time dataset onto some subspace, then run
   3dpc on the results.


OPTIONS:
-------
 -input ddd  = read in dataset 'ddd'  [required option]
 -matrix eee = specify matrix, which can be done as a .1D file
                or as an expression in the syntax of 1dmatcalc
                [required option]
 -prefix ppp = write to dataset with prefix 'ppp'
 -mask mmm   = only apply to voxels in the mask; other voxels
                will be set to all zeroes

EXAMPLE:
-------
Assume dataset 'v+orig' has 50 sub-bricks:
 3dmatcalc -input v+orig -matrix '&read(1D:50@1,\,50@0.02) &transp' -prefix w
The -matrix option computes a 2x50 matrix, whose first row is all 1's
and whose second row is all 0.02's.  Thus, the output dataset w+orig has
2 sub-bricks, the first of which is the voxel-wise sum of all 50 inputs,
and the second is the voxel-wise average (since 0.02=1/50).

-- Zhark, Emperor -- April 2006

++ Compile date = Oct 31 2024 {AFNI_24.3.06:linux_ubuntu_24_64}