5.2. SUMA Viewer¶
This is a walk through the basics of surface navigation. To follow along you will need the suma_demo directory installed.
To begin we go into the demo directory and launch suma and afni with the following commands:
cd suma_demo/afni afni -niml & tcsh run_suma &
The script run_suma does little more than launch suma with the command:
suma -spec ../SurfData/SUMA/std.DemoSubj_both.spec \ -sv DemoSubj_SurfVol_Alnd_Exp+orig
You should have AFNI up by now, and SUMA soon after, seeing the following pieces:
smoothed WM surfaces
AFNI slice viewer:
anat with overlay
control overlay display
Talking to AFNI
sumawindow to talk to
afni. This sends anatomically correct surfaces to AFNI.
You should be seeing surface contours atop the slices; the contours are the intersection of the surface with the slice.
AFNI slice view with anatomically correct surfaces
You should also see boxes representing the nodes that are within +/-1/2 slice from the center of the slice in view. Colors and node box visibility can be changed to suit your desires from the
Control Surfacebutton in AFNI.
Navigating through the volume in AFNI
Check to make sure you have an excellent alignment between volume and surface. Also make sure surface adequately represents areas of the brain that are difficult to segment:
inferior frontal and inferior temporal regions
The surface may look good in
suma, but it might not actually match anatomy in some places – this is why you check surfaces in the AFNI display.
The Surface Volume and the surfaces must be in nearly perfect alignment.
If you have an improper alignment, it should be addressed here and now. This should not happen for FreeSurfer and SureFit/Caret surfaces created in the standard fashion with @SUMA_Make_Spec_FS or @SUMA_Make_Spec_Caret, say. Problems might come up when you attempt to align data across days with @SUMA_AlignToExperiment. See also Align_Surf_Vol
Watch for error messages and warnings to come up in the shell as all the surfaces are read in. These messages should be examined once per subject since they do not change unless the surface’s geometry or topology is changed.
Viewed without the volume underal, it is extremely difficult to tell if surface models with no topological defects accurately represent the cortical surface.
Rotating the surface
Use Button 1 drag: keep it down while moving the mouse left to right. This rotates the surface about the screen’s Y-axis (dotted green if screen axes are displayed). Let go of button-1 (usually the left button).
Repeat the left-click and drag, and move the mouse up and down in order to rotate about the X-axis; and move the mouse in various directions for rotations mimicking those of a trackball interface.
Arrow keys rotate by increments specified by the unix environment variable SUMA_ArrowRotAngle in degrees.
You can set SUMA environment variables in file ~/.sumarc. See also option -update_env in suma.
Prying & Z rotating the hemispheres
Use Ctrl+button-1, drag: move the mouse horizontally while button 1 is pressed and ctrl is down will pry hemispheres apart for better visualization. The prying behavior is different for spherical and flattened surfaces. Better try it than read about it. See also F10
Prying anatomically correct surfaces
Prying flat surfaces
Use Ctrl+button-1 double click: undo prying.
Use Shift+button-1 drag: Rotate surfaces about screen’s Z-axis. This option is useful for positioning flat surfaces when displayed one at a time. In most other circumstances, it leads to confusion.
Use Shift+button 1 double click: Undo Z rotation.
Button-2 drag: keep it down while moving the mouse to translate surface along screen X and Y axes or any combinations of the two.
Also try Shift+arrow keys.
Both Buttons 1&2 or Shift+button2: while pressing buttons, move mouse down or up to zoom in and out, respectively.
Picking a Node or a Facet
Button 3: press over a location on a surface to pick the closest facet and node to the location of the pointer.
The closest node is highlighted with a blue sphere
The closest facet is highlighted with a gray triangle
Note the information written to the shell regarding the properties of the picked Node and Facet.
When connected to AFNI (after having pressed t), watch the AFNI crosshair jump to the corresponding location in the volume.
Conversely, position the crosshair in AFNI (a left click there) at a position close to the surface and watch the crosshari relocate in SUMA.
You can swap buttons 1 & 3’s functions using the environment variable SUMA_SwapButtons_1_3
Cardinal views (along coordinate directions)
Ctrl+Left/Right: Views along LR axis
Ctrl+Up/Down: Views along SI axis
Ctrl+shift+Up/Down: Views along AP axis
Resetting the view point
Press m to toggle momentum on. Click the left mouse button and release it as you are dragging the mouse. It should feel like you’re throwing the surface.
Function keys modify various aspects of the display
Recording your images
Press r in the viewer to record the current scene. The image is captured in an AFNI flavored window. Successive record commands get saved in the same viewer.
The record viewer acquires a GUI interface the moment it has more than one image in it. The interface is the same as that in AFNI. If you want to save a single captured image to disk, use ‘Alt+Right Click’ in the recorder window to pop a save menu which allows you to enter prefix of the image and more.
When more than one image are captured in the recorder, you have numerous options to control the recording process. Consider turning offto record multiple images in one pass. This changes the save button from to . If you’ve read this far, you should stop reading and try it for yourself.
Identical consecutive images are rejected
Images caused by window expose events are ignored
If you let the recorder run continuously with very large images, you might quickly run out of memory on your computer.
Use Ctrl+r to capture the image directly to disk intead of to the recorder.
Similarly, Ctrl+R records continuously to disk
Viewing a group of surfaces
Use , (comma) to switch to the previous vieweing state
Navigate on any of the surfaces and watch AFNI’s crosshair track the surface
Viewing multiple surfaces concurrently
Ctrl+n opens a new SUMA controller (up to 10 allowed, more possible, but ridiculous).
Swith states in any of the viewers
all viewers are still connected to AFNI (if any are)
See the SUMA controller for controlling the link between viewers.
From the available options, select one of v2s.lh.TS.niml.dset, or v2s.rh.TS.niml.dset.
One of the two should be available to you depending on which hemisphere is currently in focus. Contralateral dataset, if sanely named, gets automatically loaded onto the contralateral hemisphere.
To graph the time series, at the cross hair press g in SUMA. The graph window is wedded to the hemisphere in focus. You will need to press g on the contralateral hemisphere to get a graph for that hemisphere too.
Select other nodes or Right-Click+Drag
Presson graph window to preserve current graph. Clicking on other nodes will start a new graph
For more help on graph window usage, including for instance how to save the time series, type ctrl+h with the graphing window in focus. (link)
Now let’s look at a delay dataset (computed with 3ddelay). Press Load Dset and load one of v2s.lh.DEL.niml.dset or v2s.rh.DEL.niml.dset. SUMA will colorize the loaded dataset thereby creating a color plane for it, and will display it on the top of the pre-existing color planes.
We begin by describing the right side block Dset Mapping which is used to colorize a dataset. Many of the options mimic those in AFNI’s Define Overlay controls.
From the Dset Mapping block on the right side of the interface
Should it look different, consider the more updated documentation here
Select column Corr. Coef. for the Threshold
Press v button to apply thresholding.
Use the scale to set the threshold. Nodes whose cross correlation value does not pass the threshold will not get colored.
Note p (uncorrected), and q values (FDR) below the slider. FDR values are per-hemisphere
For simplicity, we mapped a statistical dataset onto the surface (see script run_3dVol2Surf under suma_demo/afni). This resulted in statistical parameters being averaged with being normalized.
A better approach would be to map the time series, and then perform the statistical computation. See script run_3dVol2Surf for examples.
Mapping Parameters Table
This is located below the I, T, B selectors.
Used for setting the clipping ranges.
Clipping is only done for color mapping. Actual data values do not change.
See detailed help here.
Bored? Try Bias for a change.
Most of what was done for a surface-based dataset applies to volumetric and connectivity data.
We present a brief example of viewing volumes in SUMA. This particular case is one of looking at: probabilistic tractography results (which are volumes), along with the target network that we input (also volumes). We’ll load in the FA map from the DTI fits and view it as slices for locating us in space. Finally, we can load in the dset of structural connectivity for further information (labels, graph connection and connectivity matrix viewing), but in this example we won’t use it much, actually. Commands of note will be highlighted with dashed ellipsoids (ell) for ease of finding.
To load in the appropriate data sets into suma, we use the following commandline call from within the
FATCAT_DEMO/DTI/directory (assuming that you have run the scripts therein, you can follow along at home). We are loading in most data as volumes (to be viewed as either surfaces or slices), with the
suma \ -vol o.NETS_AND_000_PAIRMAP+orig \ -vol DT_FA+orig \ -vol ../ROI_ICMAP_GMI+orig \ -gdset o.NETS_AND_000.niml.dset
The following image is what we get (you may have different defaults for some minor characteristics on your own machine, but this is basically what should appear):
Volumes by default are viewed as slices, and in grayscale, so we mostly see the FA map and not the PAIRMAP of tract results nor the target ROI map. That default can be changed via environment variable SUMA_VO_InitSlices in your .sumarc file. If you have a volume rendered in 3D at this stage, turn that off with the v button. The dset is represented as a graph, showing the centers-of-mass of the target ROIs with yellow spheres, and the locations of tractographic bundles on lines, colored by a matrix property in the dset.
To really get going, let’s open up the controller, using either “View -> Object Controller” or just the shortcut “CTRL + s” while the SUMA viewer is foremost on the screen. Now we have the viewer and the controller:
Each data object (here, volume or dset) will have its own control panel, which we can toggle through using the small up/down triangle “Switch” at the top of the panel (magenta ell.). But first, we need to tell SUMA to prepare each panel, which we can most easily do by hitting the “All Objs.” button (orange ell.). After this, you can try toggling through each control panel, if you wish. (NB: this useful button appeared in Jan, 2015, so if you don’t see, please update your AFNI/SUMA distribution!)
Toggle to the PAIRMAP file using the switches at the top, seeing the correct file name, in this case
This zeroth brick contains a mask of all the WM ROIs found between any pair of targets in the image. Right now, it’s being shown as slices, so it’s hard to appreciate. Let’s view these results as the surface of the volume.
Firstly, turn off the slice viewing, by unchecking the slice viewers, if they currently are highlighted (green ell.). Then, turn on the surface viewing for the volume, by highlighting the ‘v’ in the “Volume Rendering Controls” (blue ell). Additionally, in this same part of the panel, you can adjust the density of surface rendering points, by changing the number in the ‘Ns’ box; this parameter is now set to the maximum number of slices in the volume. Increasing the number beyond this value does not help much, decreasing the number speeds up the rendering at the cost of more artifacts.
What you should see now is a big, gray mass of tract volume, as in the SUMA Viewer window here:
To change the colorscheme of the PAIRMAP (though, it is just a binary mask in this case), we can go to the ‘Cmp’ button in the Controller panel (magenta ell).
Right-click on the ‘Cmp’ button, which opens up a list of colormaps:
and you can scroll through the list until you find something nice and visually pleasing, for example:
Ok, so that completes viewing that volume.
Now, let’s say we want to turn off the viewing of the dset data. First, use the top arrows by the ‘Switch’ to go to the appropriate Control panel, until you see something that says “GMATRIX_DOlink…” at the top (magenta ell). NB for dsets: the label here is not the filename in this case, but I think that what is shown is a string inside the file– seeing ‘MATRIX’ should help identify it:
To not see any graph stuff, we’ll just raise the threshold for the colorbar from ‘0’ (green ell) all the way to the top. Doing so (blue ell in next figure), results in a farwell to labels and edges:
If you have no use for the dset at this time, you also didn’t have to load it into the SUMA viewer, either.
Ok, quickly now, let’s practice again by viewing the target ROI network as surfaces. So, toggle to the panel with that volume’s filename (here, “../ROI_ICMAP_GMI+orig”), and turn off the Slice viewing and turn on the volume viewing, as done above, resulting in a panel and viewer that look like the following (I’ve just highlighted the locations from above where we had adjusted viewing controls):
Again, we can make the volumes have a non-grayscale colormap for viewing. In this case, each target ROI has a separate integer, so a nice colorscheme could be the “ROI_i*” ones, or here I’ll pick “Spectrum:red_to_blue+gap” from the ‘Cmp’ list (green ell in the following) for no particular reason:
And that’s pretty much that! You can view the results from different angles, and note that you can select voxels rendered in 3D much like you can select voxels on slices, tracts, etc.:
This is a walk through the basics of tract navigation. To follow along you will need the FATCAT Visualization directory installed.
A first look at the tracts
To begin we go into the demo directory and launch suma and afni with the following commands:
cd FATCAT_DEMO afni -niml -npb 12 -yesplugouts -layout demo_layout \ mprage+orig.HEAD DTI/*.HEAD ROI_ICMAP_GMI+orig.HEAD & suma -dev -npb 12 -niml -vol mprage+orig. \ -tract DTI/o.WB_000.niml.tract &
The script Do_06_VISdti_SUMA_visual_ex1.tcsh contains the same commands used above. You might want to chek out the help for option -npb.
You should have AFNI up by now, and SUMA soon after.
Right-click on the tracts to select a location along them. The crosshair should mark the location along the tract where you clicked. The selection would make AFNI jump to the same mm location if the two programs are talking. To make them talk, press t in the suma windowto get them talking and try the selections again.
Left- middle-mouse buttons operate as they do for surface viewing.
InstaTract, or interactive mask selection
Create a mask by clicking on Masks in the tract controller. This creates a masking sphere and only tracts going through it are displayed.
To move the sphere right-double click on it to place SUMA in Mask Manipulation Mode which is indicated by displaying the ball as a mesh.
Selecting a location on the tracts will make the ball jump to that location. Clicking on the slices or surfaces whenever present, will position the mask at the selected voxel, or surface node. If you select while dragging, the selection is only made on the type of object on which you began the selection. For instance, if you select a location on the tracts and start dragging without releasing the right-mouse button, the ball will track along non-masked tracts that fall under your pointer, even if you go over surfaces or slices that are closer to your viewpoint.
Tracts that fall outside of the mask are hidden by default. You can also choose to display them in gray scale or in dimmed colors by manipulating the hiding option.
The mask should also be visibile in AFNI. Clicking in AFNI will make the mask move in SUMA also.
You can manipulate the size of the mask with Ctrl+Scroll (go slow!) or with the masks controller interface mentioned below.
To turn off ‘Mask Manipulation Mode’, right-double click in open air, or on the ball itself.
Another click on Masks will also open the masks controller, which allows for complex masking configurations. Check out the mask controller’s link for information on how to manipluate the mask in detail.
Looking at tracts within blobs making up one ROI
Here we are showing those tracts that go through any of the ROIs in the DMN per the results of deterministic tracking in 3dTrackID that were generated in script Do_05_RUNdti_DET_tracking.tcsh of FATCAT_Demo.
This example is from the second part of demo script Do_06_VISdti_SUMA_visual_ex1.tcsh. Close the old AFNI & SUMA windows and launch new ones with the following commands:
@Quiet_Talkers -npb_val 12 afni \ -npb 12 \ -niml -yesplugouts -layout demo_layout \ mprage+orig.HEAD \ DTI/*.HEAD ROI_ICMAP_GMI+orig.HEAD & plugout_drive \ -npb 12 \ -com 'SET_FUNCTION o.NETS_OR_000_INDIMAP+orig 0 0' \ -com 'SET_THRESHOLD 0' \ -com 'SET_ANATOMY mprage+orig' \ -com 'SET_DICOM_XYZ 18 7 -10' \ -quit suma \ -npb 12 \ -niml -onestate \ -vol mprage+orig. \ -i Net_000.gii \ -tract DTI/o.NETS_OR_000.niml.tract & DriveSuma \ -npb 12 \ -com surf_cont -surf_label Net_000.gii \ -switch_cmap amber_monochrome -Dim 1.0 \ -com viewer_cont -key '.' -key 't'
The suma command now includes a set of surfaces representing the ROIs. Those were created with program IsoSurface in script Do_05_RUNdti_DET_tracking.tcsh of FATCAT_Demo.
By default, points along the tracts are colored based on their local orientation. You can also color them based on the orientation of their midpoint with bundle in this set of tracts because there is only one ROI involved - all the blobs are part of the same ROI in this example.accessible from the tract controller. You can also color by bundle with , however there is only one
If you’re feeling adventurous, open the controllers for the surface forming the ROIs by selecting a point on the surface (the controller is created automatically once the controller notebook is open), and on a point of the volume to create the volume controller. For the image blow, I hid the surface with Drw, hid the sagittal slice from the volume controller, set the transparency to 8, then turned on the 3D rendering with v.
Whole brain tractography results with surfaces.
This example is based on script Do_09_VISdti_SUMA_visual_ex2.tcsh of FATCAT_Demo. You can run it to launch the demo automatically, or do it the hard way with:
@Quiet_Talkers -npb_val 12 suma \ -npb 12 -niml \ -spec SUMA/std.60.FATCAT_both.spec \ -sv mprage+orig \ -vol mprage+orig. \ -tract DTI/o.WB_000.niml.tract &
The command uses the same data used in the Do_06 script, and in paragraph 1 of the quick tour above, except that we are also showing the cortical surfaces loaded via option -spec.
Open the object controllers for volume, tracts, and surfaces. Select a tract and create a tract mask. As mentioned earlier, the mask can be positioned on the surfaces, just as you would position it on the tracts or the slices. However the surfaces obstruct the view and tracts are not visible. You could make them transparent (press o twice in SUMA) but that may not be ideal. Another option is to pry the surfaces apart with ctrl+click and drag, left right, and/or up down. You can now position the mask on the pried surfaces and have the same masking effect. When the surfaces are pried apart, a doppleganger of the mask is shown on the displaced surfaces, and the mask ball is shown in the anatomically correct location.
Walk along the corpus callosum, for instance, and watch tracts follow along. When talking to AFNI, correspondence between pried surfaces and locations in the volume is maintained throughout.
For more anatomical connectivity excitement, follow along with remaining demos in script Do_09_VISdti_SUMA_visual_ex2.tcsh and remaining Do_*VIS* scripts of FATCAT_Demo.
This is a walk through the basics of graph (connectivity matrix) navigation. To follow along you will need the FATCAT Visualization directory installed.
For starters, we need to go into the demo directory and launch suma and afni with the following commands:
@Quiet_Talkers -npb_val 12 cd FATCAT_DEMO afni \ -npb 12 -niml -yesplugouts -layout demo_layout \ *.HEAD DTI/*.HEAD & cd DTI/ suma \ -npb 12 -niml \ -onestate \ -i ../SUMA/std.60.lh.smoothwm.gii \ -i ../SUMA/std.60.rh.smoothwm.gii \ -i ../Net_000.gii \ -sv ../mprage+orig \ -vol ../mprage+orig. \ -gdset o.NETS_AND_MINIP_000.niml.dset & cd - DriveSuma \ -npb 12 \ -com viewer_cont -key 't' \ -com surf_cont -view_surf_cont y
The script Do_09_VISdti_SUMA_visual_ex2.tcsh contains the same commands used above. New options to ponder for your amusement here include -onestate, and -gdset. Also, program DriveSuma is used to control suma by mimicking user input.For more driving good times, see also @DO.examples, @DriveSuma, and @DriveAfni.
Let’s look at the connectivity matrices between DMN ROIs.
A connectivity matrix is considered a graph dataset in SUMA and can be rendered as a set of nodes connected by edges, or as a matrix. The dual forms can be rendered simultaneously this way:
The edges (cells) carry the connection values. Open the graph controller with Ctrl+n to get information about a particular connection, and do all the kinds of colorization controls that are available for surface datasets and volumes.
Selecting an edge highlights the cell in the matrix and vice versa.
Selecting a node (label, or ball in 3D graph mode, label in matrix mode) will only show connections to that node.
The set of controls on the lower left side is particular to graph datasets. Explore as curiosity moves you, the BHelp button comes in handy here but the help messages are still a work in progress. Complain away!
Of note is the Bundles button, try it, it is cool.
Note that as with all AFNI datasets, you can have multiple sub-bricks, here matrices of course. You can navigate between them using the sub-brick selectors (I, T, B) on the right side of the controller.
So far, no thresholding was applied, so go ahead and try it out.
Show directions: for example, show surface based normals, explain how you can hide some, etc. Link to other demos. For now, see the following for some inspiration:
Show example of grid viewing. Until that is done, take a look at script @ElectroGrid
This section includes help for mouse (pointer) and keyboard driven interactions with SUMA.
- On MACs, Alt is the Apple/Command key.
If it is commandeered by the OS, and you can’t get it back, then try the alt/option key instead.
- On Linux, Turn NumLock OFF, otherwise certain mouse or
keyboard combinations do not work as intended.
B: Backface/Frontface/Noface culling, toggle.
c: load a node color file.
- D: Attch to the current dataset ‘parent’ a dot product
transform. The ‘child’ (transformed) dataset is created by calculating the dot product between each node time series and the time series of the current node. Each time you ‘shift+ctrl+click (drag too if you like)’ on the surface, with the child dataset in view, the dot product is recalculated. You can save the resultant datasets with ‘ctrl+W’ key (see below). Dset names are automatically formed. To stop the interactive dot product computations, switch back to the parent dset and press ‘D’ again. If the parent dataset is properly detrended and each time series is normalized so that its stdev is 1.0 then the dot product is the cross correlation coefficient. Detrending and normalization can be carried out with:
- 3dDetrend -polort 4 -normalize
-prefix dt.TS.niml.dset v2s.TS.niml.dset
You can get a good feel for what this ‘D’ does by running
That script will download and setup demo data for resting-state correlations. In particular, script @RunSingleSurfInstaCorr of the demo illustrates the ‘D’ feature.
F: Flip light position between +z and -z.
f: functional overlay, toggle.
- g: graph data.
Open a graphing window for the dataset currently selected. The graphing window updates with each new node selection. A graphing window can be opened for each dataset, and all graphs will update unless ‘1 Only’ is set in Surface Controller. For complex data its magnitude is plotted instead. Use ‘ctrl+h’ in graph window for more help.
- H: Highlight nodes inside a specified box.
Does not update other viewers Paints into existing colors Highlight is wiped out with new colors.
Ctrl+h: help message
- J: Set the selected FaceSet on Surface Object
in Focus. Does not update in other viewers or in AFNI.
- j: Set the cross hair to a certain node on SO in Focus.
Append/prepend L or R to switch hemispheres. Does update in other viewers if linked by index and AFNI if connected
- Ctrl+j: Set the cross hair’s XYZ location.
Does update in other viewers if linked by XYZ and AFNI if connected
- Alt+j: Set the Focus node.
Cross hair’s XYZ remain unchanged. Does not update in other viewers or in AFNI
- L: Light’s XYZ coordinates.
Default setting is 0.0 0.0 1.0
Ctrl+L: Brighten specular and diffuse lights by a factor of 1/0.8
l: look at point
Alt+l: look at cross hair
Ctrl+l: Dim specular and diffuse lights by a factor of 0.8
- Alt+Ctrl+M: Dumps memory trace to file
called malldump.NNN where NNN is the smallest number between 001 and 999 that has not been used.
m: momentum, toggle
- O: Increase opacity of all surfaces in viewer by 4 levels.
Transparency levels accessible are: 0 (opaque), 25%, 50%, 75%, 100% (invisible)
Ctrl+O: Increase opacity of selected object by 4 levels.
o: Decrease opacity of all surfaces in viewer by 4 levels.
Ctrl+o: Decrease opacity of selected object by 4 levels.
- Alt+o: Set new center of rotation.
Enter nothing to go back to default.
Ctrl+n: Open a new surface viewer window.
- p: Viewer rendering mode
(Fill, Line, Points, Hide), switch.
- Ctrl+p: Selected object rendering mode
(Fill, Line, Points, Hide), switch.
- Alt+p: Cycle between restrictions of where DO node-based
- objects are displayed. Available modes are:
All: No restrictions n3Crosshair: Crosshair node + 3 neighboring layers n2Crosshair: Crosshair node + 2 neighboring layers n1Crosshair: Crosshair node only None: Show nothing.
See also -do_draw_mask option in DriveSuma
- ** DO stands for displayable objects, see also
- ** For the moment, ‘Alt+p’ only applies to segment
and sphere DOs that are node based. If you need it applied to other DOs, let me know.
- P: Reset viewer and all surfaces to Fill
- r: record current image
in an a la AFNI image viewer. Identical images are rejected. If you just save one image, the recording window has no visible controls for saving the image. Either take another picture, or use ‘Shift+right click’ to get a menu.
- Ctrl+r: Record current image directly to disk.
Images are saved with a date stamp of the format PREFIX.X.yymmdd_hhmmss.MMM.jpg where:
- PREFIX controlled with SUMA_AutoRecordPrefix.
See environment variable SUMA_AutoRecordPrefix for controlling prefix and output image type (suma -update_env).
- X The character indicating which viewer is recording (you can
record from multiple viewers at once.
- yy, mm, dd, hh, mm, ss for year, month, day, hours, minutes,
and seconds, respectively. MMM is a millisecond marker to avoid overwriting files. Unlike the other recording mode (with the ‘R’ key), there is no rejection of identical images
This option is useful for saving a large number of images without running out of memory in the recorder GUI.
Your current PREFIX is: ./SUMA_Recordings/autorecord.jpg
- Alt+r: Increase the image oversampling factor.
By increasing this factor, you can create images at a resolution higher than that of the SUMA window. This is done by subdividing the scene into NxN sections and rendering each section separately. The NxN renderings are saved in the image recorder. After you save the images to disk, you can stitch them using imcat (a la AFNI montage).
- Note that each section is still rendered at
the resolution of the SUMA window. So the bigger the window the more resolution per section. However, you cannot exceed a certain limit on the number of pixels in the final image. This limitation is due to the graphics card on your system. SUMA will take care not to exceed this limit.
- Ctrl+R: Toggle continuous jpeg saving to disk.
Naming of output images is automatic, same as in Ctrl+r. See help for Ctrl+r above for more info.
- R: Toggle continuous recording
to an a la AFNI image viewer. Identical images are rejected.
- Ctrl+Alt+s: Input filename containing displayable objects (a.k.a. DOs).
Files are of 1D format with a necessary comment at the top to indicate the type of objects in the file. Note 1: Repeatedly loading files with the same name will replace currently loaded versions. Note 2: Node-based (Types 3 and 4) objects will follow a node when its coordinates change. Note 3: See also ‘Alt+p’ for restricting which node-based objects get displayed.
- Type 1: Segments between (x0,y0,z0) and (x1,y1,z1)
1st line must be ‘#segments’ (without quotes), or ‘#oriented_segments’ (slower to render). One can also use #node-based_segments or #node-based_oriented_segments and use a node index in place of (x,y,z) triplets. Remainder of file is N rows, each defining a segment (or a vector) between two points. Column content depends on the number of columns in the file:
- For node-based:
2 cols: n0 n1 3 cols: n0 n1 th
with th being line thickness
6 cols: n0 n1 c0 c1 c2 c3
with c0..3 being the RGBA values between 0 and 1.0
7 cols: n0 n1 c0 c1 c2 c3 th 8 cols: n0 n1 c0 c1 c2 c3 th st
with st being a stippling, or dashing for some, flag. Use integers between 1 and 5 for a variety of syles.
- For coordinate-based
6 cols: x0 y0 z0 x1 y1 z1 7 cols: x0 y0 z0 x1 y1 z1 th
with th being line thickness
10 cols: x0 y0 z0 x1 y1 z1 c0 c1 c2 c3
with c0..3 being the RGBA values between 0 and 1.0
11 cols: x0 y0 z0 x1 y1 z1 c0 c1 c2 c3 th 12 cols: x0 y0 z0 x1 y1 z1 c0 c1 c2 c3 th st
with st defined above.
- Type 2: Directions, a variant of segments and oriented segments.
1st line must be ‘#directions’ (without quotes). Remainder of file is N rows, each defining a direction. Column content depends on the number of columns in the file:
3 cols: dx dy dz
with dx dy dz defining the direction. The triplet need not be of unti norm though that would affect the default coloring scheme detailed below. The segment drawn has origin 0, 0, 0
4 cols: dx dy dz mag
with mag being a scaling factor for the direction. mag is 1 by default.
5 cols: dx dy dz mag th
with th being the thickness of the line. Default is 1
6 cols: ox oy oz dx dy dz
Specify the origin of the segment in o1, o2, o3. Default is origin 0, 0, 0 for all
7 cols: o1 o2 o3 dx dy dz mag
Add individual scaling factors to case above Segment is from origin to origin+mag*direction
8 cols: o1 o2 o3 dx dy dz mag th
Add thickness to case with 7 columns
9 cols: dx dy dz mag th c0 c1 c2 c3
Add colors for each segment, with origin at 0,0,0
11 cols: ox oy oz dx dy dz mag c0 c1 c2 c3 12 cols: ox oy oz dx dy dz mag th c0 c1 c2 c3
- Type 3: Spheres centered at (ox, oy, oz)
1st line must be ‘#spheres’ (without quotes). Remainder of file is N rows, each defining a sphere. Column content depends on the number of columns in the file: 3 cols: ox oy oz 4 cols: ox oy oz rd
with rd being the radius of the sphere
5 cols: ox oy oz rd st
with st being the style of the sphere’s rendering. Choose from:
0: points 1: Lines 2: Filled
7 cols: ox oy oz c0 c1 c2 c3
with c0..3 being the RGBA values between 0 and 1.0
8 cols: ox oy oz c0 c1 c2 c3 rd 9 cols: ox oy oz c0 c1 c2 c3 rd st
- Type 4: Points at (ox, oy, oz)
1st line must be ‘#points’ (without quotes). Remainder of file is N rows, each defining a point. Column content depends on the number of columns in the file: 3 cols: ox oy oz 4 cols: ox oy oz sz
with sz being the size of the point
7 cols: ox oy oz c0 c1 c2 c3
with c0..3 being the RGBA values between 0 and 1.0
8 cols: ox oy oz c0 c1 c2 c3 sz
- Type 5: Vectors (vx, vy, vz) at surface nodes
1st line must be ‘#node-based_vectors’ (without quotes) or ‘#node-based_ball-vectors’ (slower to render). Remainder of file is N rows, each defining a a vector at a particular node of the current surface. Column content depends on the number of columns in the file: 3 cols: vx, vy, vz
node index ‘n’ is implicit equal to row index. Vector ‘v’ is from coordinates of node ‘n’ to coordinates of node ‘n’ + ‘v’
4 cols: n, vx, vy, vz
Here the node index ‘n’ is explicit. You can have multiple vectors per node, one on each row.
5 cols: n, vx, vy, vz, gn
with gn being a vector gain factor
8 cols: n, vx, vy, vz, c0 c1 c2 c3
with with c0..3 being the RGBA values between 0 and 1.0
9 cols: n, vx, vy, vz, c0 c1 c2 c3 gn
- Type 6: Spheres centered at nodes n of the current surface
1st line must be ‘#node-based_spheres’ (without quotes). Remainder of file is N rows, each defining a sphere. Column content depends on the number of columns in the file, see Type 2 for more details: 1 cols: n 2 cols: n rd 3 cols: n rd st 5 cols: n c0 c1 c2 c3 6 cols: n c0 c1 c2 c3 rd 7 cols: n c0 c1 c2 c3 rd st
- Type 7: Planes defined with: ax + by + cz + d = 0.
1st line must be ‘#planes’ (without quotes). Remainder of file is N rows, each defining a plane. Column content depends on the number of columns in the file: 7 cols: a b c d cx cy cz
with the plane’s equation being: ax + by + cz + d = 0 cx,cy,cz is the center of the plane’s representation. Yes, d is not of much use here.
There are no node-based planes at the moment. They are a little inefficient to reproduce with each redraw. Complain if you need them.
- Type 8: Another class of displayble objects is described in
the output of suma -help_nido and the demonstration script @DO.examples. This new class allows for displaying text and figures in both screen and world space.
Alt+s: Switch mouse buttons 1 and 3.
t: talk to AFNI, toggle.
- Ctrl+t: Force a resend of
surfaces to AFNI.
T: Start listening for niml connections
Ctrl+u: Open SUMA controller.
w: Whereami window of little use at the moment.
- Ctrl+W: Write items stowed in SUMA’s save list.
This is used to write temporary dsets that are created on the fly in SUMA. Such sets include those created via the ‘D’ option above, or the results sent by 3dGroupInCorr
- W: Write ascii files containing the NodeList,
the FaceSetList and the nodecolors of the surface in focus.
Z: Zoom in
z: Zoom out
[: Show/Hide left hemisphere.
- ]: Show/Hide right hemisphere.
Window title shows which hemispheres are shown
- 8: Set the number of smoothing iterations
to be applied to the foreground colors. This setting will be applied to all subsequent color sets.
- *: Smooth node colors by averaging with neighbors.
The smoothing is only applied to the current colors, and will be not be applied to new color sets.
- . (think </>): Switch to next/previous view state.
Viewing angle is reset only when switching to a state with flat surfaces.
See state for more on the meaning of states for different object types.
SPACE: Toggle between Mapping Reference and Current view state. Viewing angle is reset only when switching to a state with flat surfaces.
L-R arrows: rotate about screen’s Y axis
U-D arrows: rotate about screen’s X axis
- Shift+L-R arrows: translate along screen’s
- Shift+U-D arrows arrows: translate along screen’s
Ctrl+L-R arrows: LR cardinal views
Ctrl+U-D arrows: IS cardinal views
Ctrl+Shift+U-D arrows: AP cardinal views
Ctrl+Shift+L-R arrows: rotate CCW and CW about Z screen axis
- Alt+L-R arrows: Move selected node to neighboring nodes
in the direction of the screen’s X axis. The default is to move one node at a time. You can alter this setting with the environment variable: SUMA_KeyNodeJump in your ~/.sumarc file.
- Alt+U-D arrows: Same as Alt+L-R but in the direction
of the screen’s Y axis
F1: screen axis (X-Red, Y-Green), toggle.
- F2: surface axis (X-Red, Y-Green, Z-Blue),
F3: cross hair, toggle.
F4: node/voxel/edge/cell/tract/tie selection highlight, toggle.
F5: FaceSet/Slice selection highlight, toggle.
F6: Viewer background color, toggle.
- F7: Switch between color mixing modes.
ORIG: Col = ( 1 - opacity ) * OldCol + opacity * NewCol MOD1: Col = ( 1 - opacity ) * OldCol + NewCol
F8: Viewing mode (Perspective or Orthographic Projection), toggle.
F9: Labels at cross hair, toggle.
F10: Toggle prying axis between surfaces’ Z and Y axes.
- F11: Change object rendering order.
This order will affect the resultant image in the few instances where alpha transparency is used. The order can be specified for only three types of objects for now: graphs, surfaces, and volumes. If you want to render graphs first, followed by volumes then surfaces then set SUMA_ObjectDisplayOrder to something like: ‘graph,vol,surf’, or ‘GVS’
F12: Time 20 scene renderings.
- HOME: reset zoom and recenter surfaces.
rest view angle for flat surfaces only.
ESCAPE: close the surface viewer window.
Shift+ESCAPE: close all surface viewer windows.
- On MACs, Alt is the Apple/Command key.
If it is commandeered by the OS, and you can’t get it back, then try the alt/option key instead.
- On Linux, Turn NumLock OFF, otherwise certain mouse or
keyboard combinations do not work as intended.
Scroll or Wheel: Zoom in/out
- Shift+Scroll or Shift+Wheel: change selected slice if current selected
object is a volume.
The selection of an object triggers a multitude of actions:
When talking to AFNI, a selection prompts AFNI to also jump to the corresponding location. SUMA can also talk to other programs such asHalloSuma
The controller for that object is popped to the top of the stack in the controllers notebook, and the crosshair information in the controller gets updated.
Other open SUMA controllers are made to jump to the corresponding locations. Use the SUMA controller (Ctrl+u) to setup how different controllers are locked together.
If you have ‘click callbacks’ initiated, a selection combined with the proper keyboard modifiers initiates a callback. An example of this would be the surface-based instacorr or the variety of instacorr features in AFNI and/or 3dGroupInCorr. The following command can download and install demo material for InstaCorr excitement:
If you are in Mask Manipulation Mode Selections will make the tract mask jump to the selection location.
Picking behavior depends on the object being selected as follows:
1- Node picking on surfaces: Selection of a node on the surface involves finding intersected triangles, identifying the closest intersected triangle, and then indentifying the closest node within it. The crosshair is centered at the location of intersection and marked with a yellow sphere. The closest node in the triangle is marked with a small (tiny some say) blue sphere, and the triangle is highlighted with a gray line contour. Highlighting can be toggled with F3 for crosshair, F4 for selected node, and F5 for the triangle
2- Voxel picking in volumes: You can select voxels on rendered slices as long as the voxels are not thresholded out of view. They maybe too dark to see but still be selectable if their value exceeds that of the threshold.
Selecting a voxel also highlights the slice. You can turn off the highlight rectangle with F5.
Note that you can also select from the 3D rendered volume and when 3D rendering is turned on. In that case, no slice highlighting is done.
3- Edge/cell selection in graphs: Right click on an edge, matrix cell, or bundle reprenting the edge and the connection is rendered white. Because the graphs can be bidirectional, clicking on an edge between [n1, n2] with the click location closest to n1 would select edge n1–>n2, while clicking closer to n2 gets you edge n2–>n1. This also happens when you click on a bundle representation of the edge. The selected connection is highlighted in white and the highlighting can be toggled with the F4
Selecting an edge on the 3D graph is reflected on the dual representation in matrix form by highlighting the equivalent cell, and vice versa.
Selecting a node on the 3D graph, by clicking on the ball representing the node, or the node’s name highlights only the connections to that node. The same type of selection can be made by clicking on a row or column’s label in the matrix representation form.
When graphs are represented along with volumes and surfaces, picking an edge can get tricky. In that case, use Alt+Button 3 instead.
4- Tract selection: Right click on a tract - the hairline - for selecting a location along the tract. What’s more to say ?
You can select and drag and sweep through numerous locations. The main thing to keep in mind is that when you have a multitute of object types, such as tracts, voxels, surfaces, etc. SUMA locks the selection to the object type selected at the beginning of the sweep. So, if you begin the selection on a surface and drag, then the selections during the sweep are restricted to surfaces only.
Below is a list of all of SUMA’s environment variables and their default values. You can query the value of a variable as SUMA sees it with:
with ‘name’ replaced by the environment variable’s name.
Always update your environment variable list with:
List of Variables¶
SUMA_ArrowRotAngle (env): Incremental arrow rotation angle in degrees
default value: SUMA_ArrowRotAngle = 5
SUMA_ColorPattern (env): Color pattern (AFNI, EURO, PRINT, DEFAULT)
default value: SUMA_ColorPattern = EURO
default value: SUMA_SwapButtons_1_3 = NO
SUMA_BackgroundColor (env): Background color r g b. No space between values
default value: SUMA_BackgroundColor = 0.0,0.0,0.0
SUMA_ROIColorMap (env): ROI color map (bgyr64, roi64, roi128, roi256)
default value: SUMA_ROIColorMap = ROI_i256
SUMA_NumConvSmooth (env): Number of smoothing operations to run on convexity data
default value: SUMA_NumConvSmooth = 5
SUMA_ConvColorMap (env): Colormap for convexity (gray02, gray_i02, ngray20, bgyr64, etc.)
default value: SUMA_ConvColorMap = gray02
SUMA_ConvBrightFactor (env): Brightness factor for convexity
default value: SUMA_ConvBrightFactor = 0.5
- SUMA_NumForeSmoothing (env): Number of smoothing operations to run on mixed foregroung color plane
before mixing with background
default value: SUMA_NumForeSmoothing = 0
- SUMA_NumFinalSmoothing (env): Number of smoothing operations to run on final set of mixed colors.
This would be the mixed foreground and background colors
default value: SUMA_NumFinalSmoothing = 0
SUMA_ColorMixingMode (env): Setup the color mixing mode (ORIG, MOD1)
default value: SUMA_ColorMixingMode = ORIG
- SUMA_AFNI_TCP_PORT (env): ** OBSOLETE: Port for communicating with AFNI
Listening ports are derived from SUMA_AFNI_TCP_PORT Listening port i SUMA_AFNI_TCP_PORT + i (i > 0)
default value: SUMA_AFNI_TCP_PORT = 0
SUMA_WarnBeforeClose (env): Warn before closing with the Escape key (YES/NO)
default value: SUMA_WarnBeforeClose = YES
- SUMA_MaskZero (env): Mask node values
0 ? YES/NO
default value: SUMA_MaskZero = YES
SUMA_AbsThreshold (env): Threshold if Val < thr (NO) or | Val | < | Thr | (YES)
default value: SUMA_AbsThreshold = YES
- SUMA_ThresholdScalePower (env): Threshold scale precision. 2 is the minimum allowed.
This value might be overriden in SUMA.
default value: SUMA_ThresholdScalePower = 2
- SUMA_CenterOnPatch (env): Center of Rotation is based on nodes used in the mesh and not
on all the nodes in NodeList
default value: SUMA_CenterOnPatch = NO
SUMA_UseCrossTicks (env): Use cross ticks on axis ?
default value: SUMA_UseCrossTicks = NO
SUMA_1D_Transpose_Warn (env): Warn if 1D file looks like it needs a transpose
default value: SUMA_1D_Transpose_Warn = YES
- SUMA_AdjustMouseMotionWithZoom (env): Adjust roation and translation factor of mouse with changes
in zoom levels
default value: SUMA_AdjustMouseMotionWithZoom = YES
SUMA_ViewOrthographicProjection (env): Use orthographic projection
default value: SUMA_ViewOrthographicProjection = NO
- SUMA_KeyZoomGain (env): Percent gain for zooming in and out with the ‘z’ and ‘Z’ keys.
Typical range from 0 to 50
default value: SUMA_KeyZoomGain = 5
- SUMA_FOV_Original (env): Original FOV. Set between 1.0 and 100.0
Default is 30.0, -1 == auto
default value: SUMA_FOV_Original = -1
- SUMA_Position_Original (env): Original windows size and width in pixels
Allowed values are:
‘X Y’ Sets only the position to top left corner
‘X Y Xwidth Ywidth’ Set also width of window
default value: SUMA_Position_Original = TopLeft
SUMA_Light0Color (env): light0 color
default value: SUMA_Light0Color = 1.0,1.0,1.0
SUMA_AmbientLight (env): Ambient light
default value: SUMA_AmbientLight = 1.0,1.0,1.0
SUMA_AllowDsetReplacement (env): Allow for replacement of pre-loaded dsets
default value: SUMA_AllowDsetReplacement = YES
SUMA_AlwaysAssignSurface (env): Allow a dataset to be assigned to a surface, even if domain of dset is specified and different for the surface.
default value: SUMA_AlwaysAssignSurface = YES
default value: SUMA_ShareGrandChildrenOverlays = NO
- SUMA_SnapshotOverSampling (env): Increase the resolution of images recorded with ‘r’ button.
Increase is done by taking multiple shots that once stitched together form a high-resolution image. The maximum resolution is set by the GL_MAX_VIEWPORT_DIMS of your graphics card. I have 4096 pixels. If you exceed this number, SUMA will make adjustments automatically. Assemble images with program imcat.
default value: SUMA_SnapshotOverSampling = 1
SUMA_NoDuplicatesInRecorder (env): Ignore consecutive duplicate images in recorder
default value: SUMA_NoDuplicatesInRecorder = YES
SUMA_START_NIML (env): start NIML (can’t do this for more than one suma at a time!)
default value: SUMA_START_NIML = YES
- SUMA_AllowFilenameDsetMatch (env): Allow (YES) datasets with the same filename but differing ID
to be considered the same. This is only useful with SUMA_AllowDsetReplacement
default value: SUMA_AllowFilenameDsetMatch = YES
SUMA_FreezeFOVAcrossStates (env): Freeze zoom across states
default value: SUMA_FreezeFOVAcrossStates = NO
SUMA_DsetColorMap (env): Dset color map
default value: SUMA_DsetColorMap = Spectrum:red_to_blue
SUMA_ShowOneOnly (env): Show only selected dset in suma’s surface controller.
default value: SUMA_ShowOneOnly = YES
default value: SUMA_GraphHidden = YES
SUMA_ColorMapRotationFraction (env): Fraction of colormap to rotate with up/down arrow keys.
default value: SUMA_ColorMapRotationFraction = 0.05
- SUMA_SurfContFontSize (env): Size of surface controller font.
Values are SMALL, BIG (old style).
default value: SUMA_SurfContFontSize = SMALL
- SUMA_StartUpLocation (env): Where to position SUMA window when first opened.
- Values are POINTER (at the mouse pointer’s location)
DEFAULT (let the window manager decide)
default value: SUMA_StartUpLocation = DEFAULT
- SUMA_KeyNodeJump (env): Numer of nodes to jump with the ‘alt+arrow’ keys.
Valid range from 1 to 10
default value: SUMA_KeyNodeJump = 1
- SUMA_DriveSumaMaxWait (env): Numer of seconds to wait for SUMA to respond to DriveSuma.
Valid range from 0 to 60000, see also env SUMA_DriveSumaMaxCloseWait
default value: SUMA_DriveSumaMaxWait = 300.0
SUMA_LEFT_FILE_DSET_IDENTIFIER (env): String to use in creating left hemisphere dataset wildcards.
default value: SUMA_LEFT_FILE_DSET_IDENTIFIER = lh.dset
SUMA_RIGHT_FILE_DSET_IDENTIFIER (env): String to use in creating left hemisphere dataset wildcards.
default value: SUMA_RIGHT_FILE_DSET_IDENTIFIER = rh.dset
SUMA_LEFT_FILE_ROI_IDENTIFIER (env): String to use in creating left hemisphere roi wildcards.
default value: SUMA_LEFT_FILE_ROI_IDENTIFIER = lh.roi
SUMA_RIGHT_FILE_ROI_IDENTIFIER (env): String to use in creating right hemisphere roi wildcards.
default value: SUMA_RIGHT_FILE_ROI_IDENTIFIER = rh.roi
SUMA_LEFT_FILE_OTHER_IDENTIFIER (env): String to use in creating left hemisphere roi wildcards.
default value: SUMA_LEFT_FILE_OTHER_IDENTIFIER = lh
SUMA_RIGHT_FILE_OTHER_IDENTIFIER (env): String to use in creating right hemisphere roi wildcards.
default value: SUMA_RIGHT_FILE_OTHER_IDENTIFIER = rh
SUMA_ConvexityDsetOpacity (env): Initial Convexity Datasest opacity.
default value: SUMA_ConvexityDsetOpacity = 0.85
SUMA_ShowLabelDsetAtStartup (env): Display mode of Label Datasest specified in spec file at startup.
‘YES’ or ‘Col’: Shows it in color
‘Con’: Shows only contours (see also env SUMA_ContourThickness).
‘C&C’: Shows both colors and contours
‘XXX’or ‘No’: Does not show it.
default value: SUMA_ShowLabelDsetAtStartup = XXX
SUMA_ShowLabelsAtCrossHair (env): Show label at cross hair in viewer You can toggle the display at such labels with F9
default value: SUMA_ShowLabelsAtCrossHair = YES
SUMA_LabelDsetOpacity (env): Initial Label Datasest opacity.
default value: SUMA_LabelDsetOpacity = 0.2
SUMA_AttemptTalkRecover (env): Attempt to recover from AFNI <–> SUMA disconnection bug.
default value: SUMA_AttemptTalkRecover = Yes
SUMA_CmapsDir (env): Name of directory containing user’s own SUMA color maps (*.cmap)
default value: SUMA_CmapsDir = None
SUMA_RetinoAngle_DsetColorMap (env): Name of color map for datasets of retinotopy angles. These would be produced by 3dRetinoPhase
default value: SUMA_RetinoAngle_DsetColorMap = rgybr20
SUMA_VFR_DsetColorMap (env): Name of color map for VFR datasets produced by SurfRetinoMap
default value: SUMA_VFR_DsetColorMap = afni_n2
SUMA_NodeCoordsUnits (env): Coordinate units of surface nodes. Choose from ‘mm’ or ‘cm’ A bad choice can make the surfaces render with many artifacts.
default value: SUMA_NodeCoordsUnits = mm
SUMA_DoNotSendStates (env): Which anatomically correct surf. states should not NOT be sent to AFNI? This is mostly for deciding whether one of ‘white’ or ‘smoothwm’ FreeSurfer states should not be sent to AFNI. The default is to let them all go. You can specify multiple states with a , delimited list (no spaces!). By default nothing is excluded.
default value: SUMA_DoNotSendStates = N/A
SUMA_AutoRecordPrefix (env): Prefix for autorecord (suma’s Ctrl+R) files. FreeSurfer states should not be sent to AFNI. Add a path if you want the files to endup in a particular directory. You can also add an extension to prefix to specify the output type. Choose from .jpg, .ppm, or .1D . The fallback type is .jpg
default value: SUMA_AutoRecordPrefix = ./SUMA_Recordings/autorecord.jpg
SUMA_CrossHairLabelFont (env): Font for cross hair label in SUMA viewer Choose one of: f8 f9 tr10 tr24 he10 he12 he18
default value: SUMA_CrossHairLabelFont = f9
default value: SUMA_IxT_LinkMode = Stat
SUMA_ArrowFieldSelectorTrigger (env): Minimum Number of sub-bricks to trigger use of arrow field for sub-brick selectors.
default value: SUMA_ArrowFieldSelectorTrigger = 200
- SUMA_Sym_I_Range (env): Use symmetric Intensity range at startup? Valid options are:
YES or NO: For your preference if no decision is made by the software FYES or FNO: To force your preference and keep software from deciding
default value: SUMA_Sym_I_Range = YES
SUMA_Auto_I_Range (env): Set auto Intensity range by default (YES or NO)
default value: SUMA_Auto_I_Range = NO
SUMA_Auto_B_Range (env): Set auto Brightness range by default (YES or NO)
default value: SUMA_Auto_B_Range = NO
SUMA_ContourThickness (env): Set thickness of dataset contours
default value: SUMA_ContourThickness = 1.0
SUMA_LHunify (env): Merge separated left/right states for inflated/spherical/etc. surfaces Choose from YES or NO
default value: SUMA_LHunify = YES
SUMA_SameSurfCont (env): Put surface controllers in same window Choose from YES or NO
default value: SUMA_SameSurfCont = YES
SUMA_WindowOffset (env): Adjust offset of Surface Viewers as they are first open Choose from AUTO or provide two X Y offsets.
default value: SUMA_WindowOffset = Auto
SUMA_LockViewers (env): Lock views across viewers Choose from YES or NO.
default value: SUMA_LockViewers = YES
SUMA_VO_ColorMap (env): Set colormap for volumes, choose any of the standard list
default value: SUMA_VO_ColorMap = bw20
SUMA_VO_Reorient (env): Force reorienting of read volume. To force reorientation, Choose from RAI, LPI, RAS. etc… Use NO to avoid reorientation. This env. is for debugging purposes.
default value: SUMA_VO_Reorient = NO
SUMA_DriveSumaMaxCloseWait (env): Set maximum waiting time for proper detection of closed stream This is to avoid DriveSuma’s: Failed to detect closed stream … complaint which results in a forced stream closing. Time unit is in seconds. See also env SUMA_DriveSumaMaxWait
default value: SUMA_DriveSumaMaxCloseWait = 5
SUMA_ObjectDisplayOrder (env): Set order in which object types are rendered. This order will affect the resultant image in the few instances where alpha transparency is used. The order can be specified for only three types of objects for now: graphs, surfaces, and volumes. If you want to render graphs first, followed by volumes then surfaces then set SUMA_ObjectDisplayOrder to something like: ‘graph,vol,surf’. Do not include spaces between the type names.
default value: SUMA_ObjectDisplayOrder = vol,surf,graph
SUMA_Dset_Font (env): Font for datasets in SUMA viewer Choose one of: f8 f9 tr10 tr24 he10 he12 he18
default value: SUMA_Dset_Font = f9
SUMA_Dset_NodeConnections (env): Method for representing connections to a certain node in a graph dataset. Choose one of: Edge, Color, Radius, C&R, XXX
default value: SUMA_Dset_NodeConnections = Edge
SUMA_VO_InitSlices (env): Set which slices should be shown when a volume is first loaded. You can set parameters for each of the Ax, Sa, and Co planes, and the volume rendering. Each plane gets its own string formatted as such: PL:SL:MON:INC where:
PL is the plane (Ax, Co, Sa, or Vr)
- SL is the slice number, you can also set the number as
a fraction of the number of slices in the volume.
MON is the number of montage slices
- INC is the increment between montage slices. You can use
fractions for this parameter also.
If you want to set parameters for a certain plane, but do not want to see it, prepend the plane name with ‘h’ (for hide) as in ‘hAx’ Note that for Vr, there are no SL, MON, and INC qualifiers Also, SUMA will force the display of at least one plane because otherwise you have no way of opening a volume controller Example: ‘Ax:0.5:3:10,Co:123:2:50,Vr’
default value: SUMA_VO_InitSlices = Ax:0.5,Sa:0.5:2:0.5,hCo:0.5
SUMA_VrSelectable (env): Allow selection of voxels on 3D rendering. Choose one of: YES or NO
default value: SUMA_VrSelectable = YES
SUMA_HomeAfterPrying (env): Perform ‘Home’ call in SUMA after each prying. If YES, objects are repositioned to stay in the middle of the viewer as you pry the surfaces apart. This behavior is desired in general, unless you don’t like the initial positioning in the first place. Choose from YES or NO
default value: SUMA_HomeAfterPrying = YES
SUMA_SUMA_TESSCON_AutoScale (env): Assume surface in TESSCON units if range is extreme If YES, surfaces with a big difference between max and min dims are scaled by 319.7. Don’t set this env to YES unless this jibber jabber means. Choose from YES or NO
default value: SUMA_SUMA_TESSCON_AutoScale = NO
SUMA_CountProcs_Verb (env): Turn on verbose mode for function count_procs() that checks for recursive calls to a program. Do not keep this env set to YES unless you are debugging.
default value: SUMA_CountProcs_Verb = NO
SUMA_Transparency_Step (env): Number of transparency levels to jump with each ‘o’ key press Choose one of 1, 2, 4, or 8
default value: SUMA_Transparency_Step = 4
SUMA_AutoLoad_Matching_Dset (env): If YES, then automatically load datasets with names matching those the surface just read. For example, if you load a surface named PATH/TOY.gii, for instance, and there exists a file called PATH/TOY.niml.dset then that file is automatically loaded onto surface TOY.gii. This would work for all surface types (e.g. TOY.ply) and dataset types (e.g. TOY.1D.dset) Choose from YES or NO
default value: SUMA_AutoLoad_Matching_Dset = YES
SUMA_Classic_Label_Colors (env): Colorize labeled datasets without attempting to make colors match what would be displayed in AFNI (YES or NO). Set to YES to match old style colorization preceding the addition of this variable
default value: SUMA_Classic_Label_Colors = NO
SUMA_Range_Multiplier (env): Multiplier for range of thresholding scale.
default value: SUMA_Range_Multiplier = 1.0
SUMA_pval_at_switch (env): Default p value to adopt when switching to a new sub-brick. Negative values mean leave the threshold alone when switching.
default value: SUMA_pval_at_switch = -1.0
SUMA_DriveSumaQuiet (env): If YES, then reduce messages to only errors while driving suma Choose from YES or NO
default value: SUMA_DriveSumaQuiet = NO
SUMA_SHOWPOPUPS (env): If YES, then show popup message windows in suma Choose from YES or NO
default value: SUMA_SHOWPOPUPS = NO
Current Version Info:
- Compile Date:
Dec 19 2018
With the cursor over the colormap, the following keyboard initiated actions are available.
- f: flip color map
See also Up/Down keys.
Ctrl+h: this help message
r: record image of colormap.
w: write colormap to ascii file.
- Z: Zoom in.
Maximum zoom in shows 2 colors in the map
- z: Zoom out.
Minimum zoom in shows all colors in the map
- U-D arrows arrows: rotate colormap up/down by fraction of
number of colors in color map. Fraction a number between 0 and 0.5 and set via the environment variable SUMA_ColorMapRotationFraction. See suma -environment for complete list of variables.
Ctrl+U-D arrows: rotate colormap up/down by one color
Shift+U-D arrows: move colormap up/down
HOME: Reset zoom, translation and rotation parameters
Colorized Dsets are organized into layered color planes. Two commonly used planes are:
Surface Convexity (usually in gray scale)
AFNI Function (usually in color)
Planes are assigned to two groups:
Background planes (like Convexity)
Foreground planes (like AFNI Function)
Many other planes can be added to either group. Color planes of the same group are mixed together: Planes are stacked based on their order and opacity. Opacity of 1st plane in a group does not affect color mixing. There are 2 modes for mixing colors. See F7 key in SUMA.
To demonstrate the layering of foreground and background planes, start with a view of an inflated surface with some color overlay such as you would get from talking to AFNI. Requires suma_demo:
Turn foreground plane(s) off by pressing f once. Now all you see is the background plane(s):
Turn background planes off by pressing b once. Now all you see is “No Color” color on all nodes:
Turn foreground plane(s) back on with f. Now you have foreground without background:
Turn background plane(s) back on with b. Now you have foreground atop background. You can still see the background underneath the foreground – this is due to the background brightness attenuation of the foreground colors.
Toggle background intensity attenuation off and on with a and see the effect on the resultant maps:
Continuing with the demo surfaces and pre-existing color planes (datasets)...
This is an RGB Dset, so color mapping controls are hidden
Plane is placed atop of the foreground group
Its opacity is 1 so it will obsucure the functional data
Background attenuation is not affected by plane’s opacity. Try turning it on and off again with a:
Now lower the opacity of
lh.1D.col with Opa, and watch the colors from the planes
below start to show through:
Continuing with the examples above, with inflated view and function from AFNI displayed on the surfaces…
We will push the dataset from
lh.1D.col below the function
overlay sent from AFNI.
Use Switch Dset to get a list of available planes
Prefixes fg: and bg: denote the plane’s group membership
Select lh.1D.col and lower its order with the Ord button
Select FuncAfni_0 and play with its opacity
Note: You can’t make a plane change its group membership, yet.
You can’t delete a loaded color plane yet, but you can reload it if it changes on disk, or you can hide it with Dsp.
Turn 1 ON if you just want to see the selected plane with no blending business from other planes. The plane displayed would be the one whose label is shown in the surface controller.
Find a way to flip between the mapping from AFNI and the mapping (done with 3dVol2Surf on the command line with script
Appreciate the differences between the two mappings.
The Spec file contains information about surfaces that will be available to a program.
Information is specified in the format:
field = value
=sign must be preceded and followed by a space character.
#delimit comment lines, empty lines and tabs are ignored.
In addition to fields, there is also the NewSurface tag which is used to announce a new surface.
Unrecognized text will cause the program parsing a Spec file to complain and exit.
See programs quickspec and inspec for manipulations of spec files.
Here is a sample spec file:
# delimits comments # define the group Group = DemoSubj # define various States StateDef = smoothwm StateDef = pial StateDef = inflated NewSurface SurfaceFormat = ASCII SurfaceType = FreeSurfer FreeSurferSurface = lh.smoothwm.asc LocalDomainParent = SAME SurfaceState = smoothwm EmbedDimension = 3 NewSurface SurfaceFormat = ASCII SurfaceType = FreeSurfer FreeSurferSurface = lh.pial.asc LocalDomainParent = lh.smoothwm.asc SurfaceState = pial EmbedDimension = 3 NewSurface SurfaceFormat = ASCII SurfaceType = FreeSurfer FreeSurferSurface = lh.inflated.asc LocalDomainParent = lh.smoothwm.asc SurfaceState = inflated EmbedDimension = 3 NewSurface SurfaceFormat = ASCII SurfaceType = FreeSurfer FreeSurferSurface = lh.sphere.asc LocalDomainParent = lh.smoothwm.asc SurfaceState = sphere EmbedDimension = 3
Fields of the Spec File:
Group: Usually the Subject’s ID. In the current SUMA version, you can only have one group per spec file. All surfaces read by SUMA must belong to a group.
NewSurface: A tag announcing the beginning of a set of fields for a new surface.
FreeSurferSurface: Name of the surface file.
SurfaceFormat: ASCII or BINARY
SurfaceType: FreeSurfer, Caret, BrainVoyager, Ply, etc.
SurfaceState: Surfaces can be in different states such as inflated, flattened, etc. The label of a state is arbitrary and can be defined by the user. The set of available states must be defined with StateDef at the beginning of the Spec file.
StateDef: Used to define the various states. This must be placed before any of the surfaces are specified.
Anatomical: Used to indicate whether surface is anatomically correct (Y) or not (N). Anatomically correct surfaces are sent to AFNI.
LocalDomainParent: Name of a surface whose mesh is shared by other surfaces in the spec file.
The default for FreeSurfer surfaces is the smoothed gray matter/ white matter boundary. For SureFit it is the fiducial surface. Use SAME when the LocalDomainParent for a surface is the surface itself.
EmbedDimension: Embedding Dimension of the surface, 2 for surfaces in the flattened state, 3 for other.